W10 Q2
In the first three chapters of Salen's 2008 book, The Ecology of Games, the research agenda Salen outlines (Chapter 1), and the themes in the research that Gee (Chapter 2) and Stevens (Chapter 3) articulate, resonate in some ways with the research agenda Squire outlined in 2006. Thinking back to Salomon and Perkins' original question, do [Gaming] Technologies make us smarter, or not? Use Salomon and Perkins' framework (learning with, of and through technology) to answer this question. Argue your points with support from the Salen readings.
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